Maiden Of Vigilance Tomb Of Sargeras Raid Strategy Guide

Maiden of Vigilance Tomb of Sargeras Raid Strategy Guide

 

This guide provides tips and strategies for defeating the Maiden of Vigilance encounter on Normal Difficulty in Tomb of Sargeras. Changes to the fight for Looking for Raid, Heroic and Mythic difficulties are listed below in their respective sections, including tips and strategies for dealing with the new mechanics introduced in these difficulties.

Maiden of Vigilance is a two phase encounter which requires careful raid positioning to deal with the Infusion debuffs that will be coating the entire raid. Maiden of Vigilance will cycle through her two phases until either she dies or she enrages. Players will need excellent timing to deal with the Unstable soul and high output to meet the rigorous requirements set by her short enrage timer and high raid wide damage.

Maiden of Vigilance is the 7th boss in the Tomb of Sargeras Raid; available June 20th on Normal / Heroic, difficulty, June 27th on Mythic, July 25th on LFR.

Loot

Loot starts at 885 on LFR, 900 on Normal, 915 on Heroic, and 930 on Mythic.

Cloth: Leggings of Divine Portents, Strife-Riddled Cinch

Leather: Gloves of Wayward Compulsions, Fel-Stippled Legguards

Mail: Crown of Discarded Hope, Chaos-Calming Wristguards

Plate: Steadfast Purifier’s Warboots, Vambraces of Resolute Justice

Ring: Band of Rescinded Truths

Trinket: Engine of Eradication, Recompiled Guardian Module

Relics:

Holy: Fragment of Grace

Fire: Stabilized Extinction Protocol

Storm: Unfurling Origination

Frost: Virus of Lethargy

There is also a good chance she will drop her distinctive Hammer of Vigilance as a transmog item.

 

Quick Tips

Damage Dealers –
Dive into the pit when [Unstable Soul] is about to expire.
Collect stacks of either [Creator’s Grace] or [Demon’s Vigor] by touching Fragments that match your Infusion during Watcher’s Wrath.
Quickly break [Titanic Bulwark] and interrupt [Wrath of the Creators] .

Tanks –
Dive into the pit when [Unstable Soul] is about to expire.

Healers –
Dive into the pit when [Unstable Soul] is about to expire.
Collect stacks of either [Creator’s Grace] or [Demon’s Vigor] by touching Fragments that match your Infusion during Watcher’s Wrath.
Damage from [Wrath of the Creators] increases with each wave.

 

Phase One Abilities

During Phase One the raid will have to deal with the bosses hard hitting Hammers abilities, as well as positioning correctly for the Infusion.

Infusion

When Infusion is cast, half the raid is debuffed with Light Infusion and the other half with Fel Infusion.

At the beginning of the fight the Maiden of Vigilance will cast Infusion, which will coat half the raid with Light Infusion and the other half with Fel Infusion.

Which debuff players gain seems to be entirely random, apart from the tanks which will always receive opposite Infusions from one another.

Both the Fel Infusion and Light Infusion will deal a light amount of ticking damage every 3 seconds over the course of its indefinite duration.

If a Fel Infused player takes Holy damage or if a Light Infused player takes fire damage, or if players will opposing Infusions stand within 3 yards of one another, they will receive the Unstable Soul debuff.

Unstable Soul

Players afflicted with Unstable Soul must jump into the large hole in the middle of the encounter area with at most 1.5 seconds before expiration. If you jump too early you will fall to your death. If you don’t jump at all and you will potentially kill your entire raid.

Unstable Soul deals a moderate amount of ticking damage every 2 seconds for 8 seconds.

Once the debuff expires the player will explode, dealing a large burst of damage to the entire raid, whilst knocking up themselves and anyone within 5 yards.

This explosion can be mitigated entirely by using the hole in the centre of the encounter area.

Players falling down the hole will receive Aegwynn’s Ward, which will stop the explosion from dealing damage to the rest of the raid.

Players afflicted with Unstable Soul need to fall into the hole 1.5 seconds or less before the Unstable Soul expires.

If timed correctly this will cause the Unstable Soul to deal no damage to the raid, and the afflicted player can use the knock up from the explosion to return to the encounter area.

If players enter too early, they will have fallen too far down for the knockback effect of the Unstable Soul to return them to the encounter area. In this situation they will simply fall to their deaths.

Do note that the knock up is also a knock back, so players should face their back towards the edge of the hole to guarantee that they return to the encounter area.

On normal difficulty, players falling in the well will fall slower than usual, allowing more wiggle room to mistime jumping into the well for the Unstable Soul

Ideally you will have very few of these Unstable Souls go out onto the raid, as everyone should avoid their non-matching damage type, however the boss will occasionally apply up to 3 of them on random players when she casts Mass Instability, so you always need to be prepared to get to the edge of the hole and jump in just as your debuff hits that 1.5 second mark.

If infused players stick with their own it’s unlikely, you’ll have excessive Unstable Soul debuffs.

To keep the Unstable Souls to a minimum, you must split the raid into two sides, with one side being Fel Infused and one side being Light Infused.

This reduces the chance of players with non-matching Infusions going near one another.

As soon as the raid has been Infused, players should run their Infusion assigned side as soon as possible.

There is a 5 second grace period after Infusion is applied, allowing players with opposing Infusion types to stand on top of one another.

Use this grace period to move quickly to the correct side of the boss.

Hammers

Aside from the Infusion at the beginning of the phase and the Mass Instability casts scattered through out the phase, the Maiden of Vigilances main active abilities are her Hammers.

She has two different types of hammer, Hammer of Creation and Hammer of Obliteration.

Hammer of Creation is always cast first, and deals a burst of physical damage to the tank and an additional burst of Holy damage in a 20 yard cone which is split between all players who are hit.

As this damage is Holy, the Holy Infused tank should take the Hammer, and only players with the Light Infusion should help share the damage, as otherwise unnecessary Unstable Souls will trigger.

It is also possible for the tank to face this cast away from anyone else and solo the hit. This reduces overall movement needed by the raid which helps increase output, however it will require a large damage reduction and strong gear to pull off without dying.

The Hammer of Obliteration is the second hammer to be cast. This works identically to the Hammer of Creation, however it deals Fire damage instead of Holy damage.

As this damage is fire, the Fel Infused tank should take the hammer, and only players with the Fel Infusion should help share the damage, as otherwise unnecessary Unstable Souls will trigger.

Much like the Hammer of Creation, this hammer is also soloable by the tank. Just make sure that the tank has adequate cooldowns and gear to survive the hit.

45 seconds into the fight, Phase Two will begin.

Phase Two Abilities

During Phase Two, the raid will need to dodge or absorb Essence Fragments orbs whilst dealing enough damage to break through her Titanic Bulwark shield. Once this is achieved you must interrupt her Wrath of the Creators and then the boss will transition back into Phase One.

Immediately upon entering Phase Two, the Maiden of Vigilance will cast several spells in rapid succession.

She will teleport to the direct opposite side of the room and cast Blowback.

This will stun players by up to 12 seconds, with the stun duration being lower for players further away from her.

Players must not premove to the other side of the room before the transition, as otherwise their stun duration will be too high.

Instead players should remain in their Phase One positions to counteract the Blowback.

Whilst players are stunned, the boss will apply Titanic Bulwark to herself.

This is a large damage absorption shield which also prevents all interrupts whilst it is active.

She’ll then immediately channel Wrath of the Creators, which will deal ever increasing ticking damage to the entire raid.

Players must break through her shield and interrupt her as soon as possible. If Wrath of the Creators deals damage 30 times the boss will cast Extinguish Life, which deals lethal damage to the entire raid.

To interrupt Wrath of the Creators you must remove her large damage absorption shield.

On top of this, the Maiden will send out waves of Essence Fragments orbs that travel around the edges of the encounter area. There are two different orb types, Creation (Light orbs) and Hammer of Obliteration (Fel orbs).

Players that collide with the orbs will absorb them. If the orb matches their Infusion type, it will give the player and nearby allies either Creator’s Grace or Demon’s Vigor, which is a buff that increases damage by 10% and healing by 5% for 20 seconds, stacking up to 10 times.

If the orb doesn’t match their Infusion type, it will trigger an Unstable Soul on the player.

Players want to remain on their Infusion assigned sides and group up. All incoming orbs that match that groups Infusion then want to be soaked, preferably with as many players close to it as possible to spread the output increasing buff they provide. All non-matching orbs should be avoided – this is easily achieved by standing on the tramlines between the orbs.

The orbs travel towards players in rows consisting of three randomly coloured orbs.

This may lead to situations where multiple orbs of the matching Infusion type come towards the group.

In this situation, players should focus on gathering a single matching orb, rather than trying to gather multiple orbs per row.

After 12 rows of orbs have travelled out from the boss, she will stop spawning them.

At this point players need to focus on removing the Titanic Bulwark. Once this has been achieved the Wrath of the Creators should be interrupted and the boss will return to Phase One.

After the first Phase two, each Phase One will last 1:30 min rather than 45 seconds. During this time the boss will Infuse the raid twice. When she does this it will overwrite the previous Infusion type.

Players need to pay attention to their Infusion type and move to the correct side of the boss, as it may have changed when the boss recasts Infusion.

Bloodlust Timing

There are multiple potential times to Bloodlust/Heroism/Timewarp effectively in this fight.

Bloodlusting on pull may be the best, as all DPS cooldowns are available and there is minimal movement during this period.

However, Bloodlusting during the second Phase Two can work well, as two minute cooldowns will align with this point, and everyone should have high stacks of either Creator’s Grace or Demon’s Vigor.

 

Strategy Summary

Phase One

The raid must separate and stand on opposing sides of the boss depending on their Infusion type, with Light Infusion being on one side and Fel Infusion being on the other

Light Infused players must avoid all fire damage and Fel Infused players must avoid all holy damage to avoid triggering an Unstable Soul

Players with Unstable Soul must jump into the hole in the middle of the room as their debuff reaches 1-2 seconds remaining

The Light Infused tank must take the hit from the Hammer of Creation and the Fel Infused tank must take the hit from the Hammer of Obliteration.

If the tanks are unable to solo a Hammer, players with matching Infusion types should stack up on the tank to help split the damage

Players must not stand in the Light/Fel Remanence pools, as well as avoid their Light/Fel Echoes bolts that fly out of them as they decay

Phase Two

Do not pre-move to the opposite side of the encounter area as the stun from Blowback will last longer

Both the Fel and Light infused players should remain on their sides and soak the incoming matching Essence Fragments, whilst avoiding the non-matching Essence Fragments

Players must damage the Maiden to remove her Titanic Bulwark. Once this is removed, players must immediately interrupt her Wrath of the Creators to return to Phase One

Subsequent Phase Ones

Players must be prepared to switch to the correct Infusion assigned side when the boss recasts Infusion

Role specific responsibilities

Tanks

The Light Infused tank needs to take the Hammer of Creation and the Fel Infused tank needs to take the Hammer of Obliteration

Save large damage reductions for the Hammer of Creation/Hammer of Obliteration. If you are able to solo it then you should

If you are unable to solo the hammer then make sure that players with the matching Infusion type help split the damage with you

Avoid standing in the Light/Fel Remanence pools after the Hammer of Creation/Hammer of Obliteration

During Phase Two, you should help soak matching Essence Fragments Orbs that travel towards you

Healers

Tanks will take heavy damage when Hammer of Creation/Hammer of Obliteration is cast. If they are not soloing it, be prepared to heal the split damage on the raid

If the tanks are unable to solo a Hammer, players with matching Infusion types should stack up on the tank to help split the damage

Save large healing cooldowns for Phase Two, as raid damage is high

During Phase Two, you should help soak matching Essence Fragments Orbs that travel towards you

DPS

Light Infused players must avoid all fire damage and Fel Infused players must avoid all holy damage to avoid triggering an Unstable Soul

Jump into the hole in the middle of the room as your Unstable Soul debuff reaches 1-2 seconds remaining

If the tanks are unable to solo a Hammer, players with matching Infusion types should stack up on the tank to help split the damage

During Phase Two, you should help soak matching Essence Fragments Orbs that travel towards you

Damage the Maiden to remove her Titanic Bulwark. Once this is removed, immediately interrupt her Wrath of the Creators to return to Phase One

Looking for Raid Difficulty

Aside from abilities dealing less damage on Looking for Raid Difficulty in comparison to Normal Difficulty, there are changes made to the encounter to make the fight easier to deal with.

The Unstable Soul now only deals damage to the afflicted player when it explodes, rather than the entire raid.

This means that you do not need to jump down the hole in the middle of the room on Looking For Raid difficulty.

Additionally, the Titanic Bulwark gained in Phase Two is substantially weaker, removing some of the strain of soaking the Essence Fragments as damage output is not as important.

Heroic Difficulty

Aside from abilities dealing more damage on Heroic Difficulty in comparison to Normal Difficulty, there are changes made to the encounter to make the fight harder.

Players will not fall slowly whilst within the well, and instead will fall at regular speed.

This requires players to time jumping into the well more carefully when afflicted with Unstable Soul.

The Hammer of Creation will also cause a pool of Light Remanence to form underneath the tanks location. This pool deals ticking damage to anyone who stands within it, so nearby players should side step out of it.

The Light Remanence pool will slowly decay, as it does it will send out Light Echoes bolts toward the location of random players.

When these bolts land, they will deal a burst of Holy damage to anyone within 4 yards.

Players must move out of these to avoid taking excess damage, especially if afflicted with the Fel Infusion as the Holy damage will trigger an Unstable Soul.

The Hammer of Obliteration will spawn a pool of Fel Remanence which will deal ticking fire damage to anyone who stands within it and send out Fel Echoes bolts to the location of random players.

Players must move out of these to avoid taking excess damage, especially if afflicted with the Light Infusion as the Fire damage will trigger an Unstable Soul.

As the damage of the abilities in the encounter has been increased, this causes strain in two particular areas, the Hammers and the Titanic Bulwark.

As the damage from the Hammers has been increased, under-geared/under-experienced tanks may struggle to solo soak the ability, especially in larger raid sizes. This may mean that you will need to split the damage with the rest of the raid more often than on Normal Mode.

As the damage absorption shield gained through the Titanic Bulwark is substantially larger than on Normal, collecting a large amount Essence Fragments takes higher priority, as the damage output buff gained from them helps break through the larger shield.

Mythic Difficulty

Aside from abilities dealing more damage on Mythic Difficulty in comparison to Heroic Difficulty, there are two key changes made to the encounter to make the fight harder to deal with.

If an Essence Fragments is not soaked, it will cast Fragment Burst as it despawns.

This deals a large burst of damage to the entire raid, and applies a nasty dot which lasts 8 seconds.

The Fragment Burst also applies Ravaged Soul to the raid, which is a permanent debuff which increases damage taken by Fragment Burst by 25%.

Even a single instance of Fragment Burst is devastating and can quickly lead to a wipe, so all Essence Fragments orbs must be soaked during Phase Two.

To achieve this, you must have two groups of players per side of the room. One group with Fel Infusion and the other with Light Infusion.

These groups must consist of at least 3 players, as 3 orbs of a matching type may travel along that side of the room.

The groups should be separated by a small distance, to ensure that extra Unstable Souls are not triggered during the phase.

During Phase One, the boss will cast Spontaneous Fragmentation.

This will spawn a single Essence Fragments at the feet of a single target with the opposite Infusion after 3 seconds.

The orb will then chase that player for 10 seconds. If it is not absorbed within these 10 seconds it will trigger a Fragment Burst.

Players targeted with the orb should kite it over somebody with the matching Infusion type.

To help achieve this, it is best that both sides of the boss has players of both Infusion types, so that the kiting player doesn’t have to travel a long distance.

These players need to remain separate from one another, to ensure that they do not move on top of each other and trigger extra Unstable Souls

It is also likely that the boss will have a tight DPS check, as it is late in the instance and is similar to a Patchwerk/Butcher style fight.

Players will most likely need to fully utilise the Essence Fragments damage increase to beat the bosses enrage.

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